Games Library — Algebra Studio Sales Partners

Games Library

27 free print-and-play math games at algebrastudio.org. This page is about how to use the games in your sales process — not about the games themselves.

Sales Tool — Not a Product 27 Games · Grades K–8 Free · Print-and-Play PDFs 30–45 Minutes Each · Collaborative

What the Games Are — and What They're Not

The games are single-session, print-and-play activities. A teacher downloads a PDF, prints the game boards and cards, and students play in pairs or small groups for 30–45 minutes. Every game targets a specific math standard. Every game is collaborative — students play with each other, not against a screen. Every game is free.

That's the format a rep can use: send a teacher a game that matches their standard, let them print it and try it, follow up. If their students respond to the collaborative, hands-on format in a 30-minute printable, the conversation shifts naturally to what 15–20 hours of that format looks like with durable physical materials, a teaching portal, and a structured curriculum arc.

What the games are not: The games are not a product line. They're not something reps sell, quote, or include in proposals. They have no pricing, no kits, no refill packs. They exist on the website for anyone to download. The rep's job is to use them strategically — as a door opener, a proof-of-concept, or a way to keep a relationship warm when budget isn't available yet.

The Play Rep Only

Four steps. The games open the door; the kits close it.

Hear a standard or topic

Teacher says "my students struggle with fractions" or "we need help with area and perimeter" or a coordinator mentions a specific gap. Any mention of a math topic is the trigger.

Match and send a game

Use the lookup table below. Find a game that covers the standard. Send the teacher the direct link — it's at algebrastudio.org/games. No login, no paywall, no strings. Tell them it takes about 30 minutes and the only materials are what they print.

Follow up in 1–2 weeks

Ask how it went. Did students work together? Did the math come through the game mechanics? Don't pitch yet — just listen. If the teacher describes engagement, collaboration, or students using math language, that's the opening.

Pivot to the lab

Connect what they saw to the full curriculum. "That 30-minute game covers one standard. The lab covers 15–20 hours of content across [X] standards, with durable physical materials, a teaching portal that runs every session, and video walkthroughs. Want to see it?" Then show the Explore page for the matching lab.

When to Use Games

Early in the relationship. First contact with a teacher or coach who hasn't seen any Algebra Studio products. The game is a zero-commitment way to demonstrate the format.

When budget isn't ready. A school is interested but can't purchase until next fiscal year or next grant cycle. Send games to keep the relationship active. When budget arrives, the teacher already knows the format works.

When you need a specific standard match. A teacher says "my kids can't compare fractions" — send them Top Dog. A coordinator says "we're weak on area" — send Robot Battle. The precision of the match builds credibility.

After a presentation that didn't close. The meeting went well but no PO followed. Send 2–3 games that match their stated needs. Follow up in two weeks. The games keep you in the conversation without pressure.

When NOT to use games: Don't lead with games when the prospect already has budget and a specific need — lead with the lab. Don't send games as a substitute for a product demo — the Explore pages and teaching portal are more compelling than a printable. Don't include games in a proposal or quote — they're free and publicly available, so listing them alongside priced products dilutes the value of the kits. Games are a sales tool, not a line item.

Scripts Rep Only

Opening — when you hear a standard or topic
"We have a free game that covers exactly that. It's print-and-play — takes about 30 minutes, no setup beyond printing. Can I send you the link? Try it with your class and let me know how it goes."
Follow-up — 1–2 weeks later
"How did the game go? … So your students were working together on the math? That collaborative format is exactly what our Math Labs do, but as a full curriculum — 10 sessions, 15–20 hours, with physical materials and a teaching portal. Want to see what that looks like?"
If they ask: "Are all the games free?"
"Yes — all 27 games are free on our website. The games are individual sessions. The Math Labs are full curriculum arcs — 10 to 35 sessions with durable physical materials, a teaching portal, and video walkthroughs from our math educator. The games give you a taste of the collaborative format. The labs give you the full experience."
If budget isn't available yet
"No problem — try a few of the free games in the meantime. I'll send you three that match the standards you mentioned. When your budget cycle opens up, we can talk about the full lab. The games will give your teachers a sense of the format so they know what to expect."

Game-to-Standard Lookup

Find a game by topic, send the link, follow up. The "Leads to…" column shows which lab to pitch when the teacher is ready.

Multiplication & Number Sense
GameWhat Students DoLeads to…
BumpMultiply 1-digit numbers; multiply & divide by 10PRISM: Grand Opening
Top HopperMultiply multi-digit numbersPRISM: Grand Opening
Tenbeard's TreasureUse place value to compare & order numbersPRISM: Grand Opening
Round It!Round whole numbers to the nearest 10, 100, or 1,000PRISM: Grand Opening
Power SlideRead & interpret measurement dataPRISM: Grand Opening
Area, Measurement & Geometry
GameWhat Students DoLeads to…
Robot BattleCalculate area by tiling & counting unit squaresPRISM: Grand Opening
PizzaminosIdentify lines of symmetryPRISM: Grand Opening
PolygrabClassify polygons by attributesPRISM: Grand Opening
Draw a CardClassify quadrilaterals by propertiesPRISM: Grand Opening
Forcefield 360Recognize angles; add angle measuresPRISM: Grand Opening
On the SpotMeasure length & solve measurement problemsPRISM: Grand Opening
GeoDrawRecognize & draw geometric figuresPRISM: Grand Opening
Tick Tock BingoTell time to the nearest minute
Ultra SlideRead & create line plots
Fractions
GameWhat Students DoLeads to…
Fraction FrostingRecognize fractions as parts of a wholeDesign Game X
Top DogCompare fractions using reasoningDesign Game X
Finish LineRename equivalent fractionsDesign Game X / The Next Big Game
Move That PieIdentify & generate equivalent fractionsDesign Game X / The Next Big Game
Factor FictionFind factor pairsDesign Game X / The Next Big Game
Hive FactorFind factor pairs; recognize prime numbersDesign Game X / The Next Big Game
Tap ShotMultiply fractions by fractionsThe Next Big Game
Target ZeroSubtract mixed fractionsThe Next Big Game
Escape from EverestMultiply a whole number by a fractionThe Next Big Game
Peas in a PodDivide whole numbers by fractionsThe Next Big Game
Mega BingoAdd, subtract, multiply & divide fractionsThe Next Big Game
Coordinates & Algebra
GameWhat Students DoLeads to…
4SquarePlot ordered pairs in the coordinate planeFinding P.I.P.E.R.
Graf(x)Identify the rule behind a linear functionBalance Lab + Slope Lab

Common Mistakes Rep Only

Games are useful precisely because they're free and low-stakes. These mistakes turn that advantage into a liability.

Leading with games when the prospect has budget
If a coordinator says "we have Title I funding and need fractions for 4th grade," don't say "try a free game first." Show Design Game X on the Explore page. The games are for when you need to build a relationship or demonstrate the format — not when the prospect is already ready to buy.
Including games in proposals or quotes
The games are free and publicly available. Listing "27 free games" alongside a $749 kit makes the free content look like the product and the kit look like the upsell. Keep games out of formal proposals. They belong in emails and conversations, not line items.
Sending too many games at once
Send 1–3 games matched to their stated need. Sending the full library feels like a product dump, not a targeted recommendation. The precision of the match is what builds trust — "here's a game that covers exactly the standard you mentioned" is more useful than "here are 27 games."
Describing games and labs as the same thing
A game is a 30-minute printable that covers one standard. A lab is 10–35 sessions with durable physical materials — oversized game boards, motorized racers, physical balances, felt boards — plus a teaching portal and video walkthroughs. Students print a game on paper. Kits arrive in a box. The format is collaborative in both, but the depth, duration, and materials are different in kind, not degree. That distinction matters when the teacher asks "why would I buy a kit when the games are free?"

Games → Labs: Which Games Lead Where

When a teacher responds well to a game, here's where to take the conversation.

Multiplication, area, geometry games → PRISM: Grand Opening

Robot Battle, Bump, Top Hopper, Polygrab, Draw a Card, Forcefield 360, and the other measurement/geometry games all connect to PRISM. If a teacher tries Robot Battle (area by tiling) and students respond, the pitch is: "PRISM is 10 sessions of that — students build a pet supply store, calculate area and perimeter with real tiles and rulers, and apply multiplication in context. Grade 3."

Intro fraction games → Design Game X

Fraction Frosting, Top Dog, and the equivalent-fraction games connect to Design Game X. If a teacher tries Top Dog (comparing fractions) and it works, the pitch is: "Design Game X is 10 sessions where students play oversized physical fraction games, then design and build their own. The fraction math has to be structurally correct for the game to work. Grade 4."

Fraction operations games → The Next Big Game

Tap Shot, Target Zero, Escape from Everest, Peas in a Pod, and Mega Bingo all lead to The Next Big Game. If a teacher tries Peas in a Pod (dividing fractions) and students engage, the pitch is: "The Next Big Game covers all four fraction operations across 10 sessions — students play Rollerslide, Collision, and Apex with oversized tracks and felt boards, then design their own game. Grade 5."

4Square → Finding P.I.P.E.R.

4Square covers ordered pairs on the coordinate plane. If a teacher tries it, the pitch is: "Finding P.I.P.E.R. is 10 sessions where students plot coordinates on planet maps, build a motorized racer, collect real data, and graph results — all in a rescue mission narrative. Grade 5."

Graf(x) → Balance Lab + Slope Lab

Graf(x) covers linear functions — identifying the rule behind a graph. If a teacher tries it with older students, the pitch is: "Balance Lab teaches equation-solving with a physical balance and cups-and-cubes. Slope Lab teaches rate, slope, and y = mx + b with motorized racers and real data. 35 sessions combined, grades 6–8."