Games Library
27 free print-and-play math games at algebrastudio.org. This page is about how to use the games in your sales process — not about the games themselves.
What the Games Are — and What They're Not
The games are single-session, print-and-play activities. A teacher downloads a PDF, prints the game boards and cards, and students play in pairs or small groups for 30–45 minutes. Every game targets a specific math standard. Every game is collaborative — students play with each other, not against a screen. Every game is free.
That's the format a rep can use: send a teacher a game that matches their standard, let them print it and try it, follow up. If their students respond to the collaborative, hands-on format in a 30-minute printable, the conversation shifts naturally to what 15–20 hours of that format looks like with durable physical materials, a teaching portal, and a structured curriculum arc.
What the games are not: The games are not a product line. They're not something reps sell, quote, or include in proposals. They have no pricing, no kits, no refill packs. They exist on the website for anyone to download. The rep's job is to use them strategically — as a door opener, a proof-of-concept, or a way to keep a relationship warm when budget isn't available yet.
The Play Rep Only
Four steps. The games open the door; the kits close it.
Hear a standard or topic
Teacher says "my students struggle with fractions" or "we need help with area and perimeter" or a coordinator mentions a specific gap. Any mention of a math topic is the trigger.
Match and send a game
Use the lookup table below. Find a game that covers the standard. Send the teacher the direct link — it's at algebrastudio.org/games. No login, no paywall, no strings. Tell them it takes about 30 minutes and the only materials are what they print.
Follow up in 1–2 weeks
Ask how it went. Did students work together? Did the math come through the game mechanics? Don't pitch yet — just listen. If the teacher describes engagement, collaboration, or students using math language, that's the opening.
Pivot to the lab
Connect what they saw to the full curriculum. "That 30-minute game covers one standard. The lab covers 15–20 hours of content across [X] standards, with durable physical materials, a teaching portal that runs every session, and video walkthroughs. Want to see it?" Then show the Explore page for the matching lab.
When to Use Games
Early in the relationship. First contact with a teacher or coach who hasn't seen any Algebra Studio products. The game is a zero-commitment way to demonstrate the format.
When budget isn't ready. A school is interested but can't purchase until next fiscal year or next grant cycle. Send games to keep the relationship active. When budget arrives, the teacher already knows the format works.
When you need a specific standard match. A teacher says "my kids can't compare fractions" — send them Top Dog. A coordinator says "we're weak on area" — send Robot Battle. The precision of the match builds credibility.
After a presentation that didn't close. The meeting went well but no PO followed. Send 2–3 games that match their stated needs. Follow up in two weeks. The games keep you in the conversation without pressure.
When NOT to use games: Don't lead with games when the prospect already has budget and a specific need — lead with the lab. Don't send games as a substitute for a product demo — the Explore pages and teaching portal are more compelling than a printable. Don't include games in a proposal or quote — they're free and publicly available, so listing them alongside priced products dilutes the value of the kits. Games are a sales tool, not a line item.
Scripts Rep Only
Game-to-Standard Lookup
Find a game by topic, send the link, follow up. The "Leads to…" column shows which lab to pitch when the teacher is ready.
| Game | What Students Do | Leads to… |
|---|---|---|
| Bump | Multiply 1-digit numbers; multiply & divide by 10 | PRISM: Grand Opening |
| Top Hopper | Multiply multi-digit numbers | PRISM: Grand Opening |
| Tenbeard's Treasure | Use place value to compare & order numbers | PRISM: Grand Opening |
| Round It! | Round whole numbers to the nearest 10, 100, or 1,000 | PRISM: Grand Opening |
| Power Slide | Read & interpret measurement data | PRISM: Grand Opening |
| Game | What Students Do | Leads to… |
|---|---|---|
| Robot Battle | Calculate area by tiling & counting unit squares | PRISM: Grand Opening |
| Pizzaminos | Identify lines of symmetry | PRISM: Grand Opening |
| Polygrab | Classify polygons by attributes | PRISM: Grand Opening |
| Draw a Card | Classify quadrilaterals by properties | PRISM: Grand Opening |
| Forcefield 360 | Recognize angles; add angle measures | PRISM: Grand Opening |
| On the Spot | Measure length & solve measurement problems | PRISM: Grand Opening |
| GeoDraw | Recognize & draw geometric figures | PRISM: Grand Opening |
| Tick Tock Bingo | Tell time to the nearest minute | — |
| Ultra Slide | Read & create line plots | — |
| Game | What Students Do | Leads to… |
|---|---|---|
| Fraction Frosting | Recognize fractions as parts of a whole | Design Game X |
| Top Dog | Compare fractions using reasoning | Design Game X |
| Finish Line | Rename equivalent fractions | Design Game X / The Next Big Game |
| Move That Pie | Identify & generate equivalent fractions | Design Game X / The Next Big Game |
| Factor Fiction | Find factor pairs | Design Game X / The Next Big Game |
| Hive Factor | Find factor pairs; recognize prime numbers | Design Game X / The Next Big Game |
| Tap Shot | Multiply fractions by fractions | The Next Big Game |
| Target Zero | Subtract mixed fractions | The Next Big Game |
| Escape from Everest | Multiply a whole number by a fraction | The Next Big Game |
| Peas in a Pod | Divide whole numbers by fractions | The Next Big Game |
| Mega Bingo | Add, subtract, multiply & divide fractions | The Next Big Game |
| Game | What Students Do | Leads to… |
|---|---|---|
| 4Square | Plot ordered pairs in the coordinate plane | Finding P.I.P.E.R. |
| Graf(x) | Identify the rule behind a linear function | Balance Lab + Slope Lab |
Common Mistakes Rep Only
Games are useful precisely because they're free and low-stakes. These mistakes turn that advantage into a liability.
Games → Labs: Which Games Lead Where
When a teacher responds well to a game, here's where to take the conversation.
Multiplication, area, geometry games → PRISM: Grand Opening
Robot Battle, Bump, Top Hopper, Polygrab, Draw a Card, Forcefield 360, and the other measurement/geometry games all connect to PRISM. If a teacher tries Robot Battle (area by tiling) and students respond, the pitch is: "PRISM is 10 sessions of that — students build a pet supply store, calculate area and perimeter with real tiles and rulers, and apply multiplication in context. Grade 3."
Intro fraction games → Design Game X
Fraction Frosting, Top Dog, and the equivalent-fraction games connect to Design Game X. If a teacher tries Top Dog (comparing fractions) and it works, the pitch is: "Design Game X is 10 sessions where students play oversized physical fraction games, then design and build their own. The fraction math has to be structurally correct for the game to work. Grade 4."
Fraction operations games → The Next Big Game
Tap Shot, Target Zero, Escape from Everest, Peas in a Pod, and Mega Bingo all lead to The Next Big Game. If a teacher tries Peas in a Pod (dividing fractions) and students engage, the pitch is: "The Next Big Game covers all four fraction operations across 10 sessions — students play Rollerslide, Collision, and Apex with oversized tracks and felt boards, then design their own game. Grade 5."
4Square → Finding P.I.P.E.R.
4Square covers ordered pairs on the coordinate plane. If a teacher tries it, the pitch is: "Finding P.I.P.E.R. is 10 sessions where students plot coordinates on planet maps, build a motorized racer, collect real data, and graph results — all in a rescue mission narrative. Grade 5."
Graf(x) → Balance Lab + Slope Lab
Graf(x) covers linear functions — identifying the rule behind a graph. If a teacher tries it with older students, the pitch is: "Balance Lab teaches equation-solving with a physical balance and cups-and-cubes. Slope Lab teaches rate, slope, and y = mx + b with motorized racers and real data. 35 sessions combined, grades 6–8."