Present — Algebra Studio

Algebra Studio Math Labs

Hands-on, collaborative projects where students apply grade-level math.

Design a pet supply store using area, perimeter, and multiplication.

Teams of students design departments of a pet supply store using wood blocks, PRISM rulers, and store maps. Each department must fit within a given footprint, shelving has to accommodate real product dimensions, and the final store plan has to work as a whole. The math isn't a worksheet — it's the engineering constraint.

PRISM runs across 10 sessions (15–20 hours). Each session flows through the teaching portal: a slide deck advances the activity, a built-in timer keeps pacing, and Howie's video walkthroughs demonstrate every step. Any teacher can run it.

📐 Grades 3–5 🗓️ 10 Sessions ⏱️ 15–20 Hours 📏 Area & Perimeter ✖️ Multiplication 🤝 Team-Based 🧱 Physical Materials

10-Session Arc

Each session is 60–90 minutes. The project builds across sessions — students return to their store each time.

Session 1
Welcome to PRISM Pet Supply
Session 2
Measuring in PRISM Units
Session 3
Designing Your Department
Session 4
Parking Lot Design
Session 5
Area of the Store
Session 6
Perimeter Fencing
Session 7
Stocking the Shelves
Session 8
Grand Opening Prep
Session 9
Grand Opening Event
Session 10
Reflection & Presentation

Hands-On with Howie: PRISM Overview

See what a session looks like. Howie walks through the materials, the activity flow, and what students actually do.

What's in the Kit

Everything a teacher needs. Kit ships ready to use — no sourcing, no laminating.

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Wood Blocks

Precision-cut blocks for building store departments. Durable — reuse year after year.

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PRISM Rulers

Custom rulers marked in PRISM units for measurement activities.

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Store Maps

Large-format planning maps for each team's store layout. Consumable — refill packs available.

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Student Workbooks

Guided recording sheets for each session. Consumable — refill packs available.

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Teacher Guide

Complete facilitation guide with session-by-session instructions and mathematical notes.

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Teaching Portal Access

Slide decks, built-in timer, Howie's video walkthroughs — runs the session for you.

Standards Alignment

Full documentation available. Below are the primary standards addressed.

StandardDescriptionWhat Students Do
3.MD.C.5Recognize area as an attribute of plane figuresDesign departments with specific area requirements using wood blocks
3.MD.C.6Measure areas by counting unit squaresCount PRISM units to verify department sizes meet specifications
3.MD.C.7Relate area to multiplication and additionCalculate area of rectangular departments using multiplication
3.MD.D.8Solve problems involving perimetersDesign perimeter fencing for the store with cost constraints
3.OA.A.3Use multiplication to solve word problemsCalculate quantities for stocking shelves across multiple departments
TEKS 3.6.CDetermine area of rectanglesSame activities align directly to Texas standards
TEKS 3.7.BDetermine perimeter of polygonsPerimeter fencing and parking lot design activities

Kit Options

All kits include teaching portal access, teacher guide, and all physical materials. Durable materials reuse year after year.

Starter Kit
$299
2 teams · ~8 students
Ideal for trying PRISM in one classroom with a small group. Includes all materials for 2 teams.
Full Kit
$895
8 teams · ~32 students
Full classroom set. Enough for the largest classes with teams of 4.

Considering a pilot? We offer evaluation partnerships — structured research designs so you can study the impact in your own district.

Two fraction labs. Real materials. Extended projects that build fluency through design challenges.

Design Game X (DGX) — Students design their own board games using fraction mechanics. They create game boards, spinner probability, fraction cards, and scoring systems that require fraction operations to play. 10 sessions, grades 4–6.

Number Block Games (NBG) — Students build and play fraction games using physical number blocks. Equivalence, comparison, and operations through competitive game play. 10 sessions, grades 3–5.

Both labs run through the teaching portal with slide decks, timers, and video walkthroughs. Each is a standalone 10-session project.

🎲 Grades 3–6 🗓️ 10 Sessions per Lab ⏱️ 15–20 Hours per Lab ½ Fractions 🎯 Equivalence & Operations 🤝 Team-Based

Design Game X — 10 Sessions

Session 1
Welcome to the Design Studio
Session 2
Fraction Foundations
Session 3
Designing the Board
Session 4
Spinner Probability
Session 5
Fraction Card Mechanics
Session 6
Scoring Systems
Session 7
Playtesting Round 1
Session 8
Revision & Balance
Session 9
Game Fair
Session 10
Reflection & Presentation

Number Block Games — 10 Sessions

Session 1
Meet the Number Blocks
Session 2
Building Fractions
Session 3
Equivalence Challenge
Session 4
Comparing Fractions
Session 5
Addition with Blocks
Session 6
Subtraction Strategies
Session 7
Game Design
Session 8
Playtesting
Session 9
Tournament
Session 10
Reflection & Presentation

What's in Each Kit

Each lab (DGX and NBG) is sold separately with its own kit.

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Fraction Cards & Blocks

Physical fraction manipulatives designed for each lab's game mechanics. Durable.

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Spinners & Game Boards

Custom-designed game components for probability and fraction operations.

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Student Workbooks

Guided recording sheets and design templates. Consumable — refill packs available.

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Teacher Guide

Complete facilitation guide with session-by-session instructions.

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Teaching Portal Access

Slide decks, timer, and Howie's video walkthroughs for every session.

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Storage Container

Organized storage for all game components between sessions.

Standards Alignment

Both labs address fraction standards across grades 3–6.

StandardDescriptionWhat Students Do
3.NF.A.1Understand a fraction as the quantity formed by 1 partBuild fractions with number blocks; represent on game boards
3.NF.A.3Explain equivalence and compare fractionsEquivalence challenges; fraction comparison games
4.NF.A.1Explain why a fraction is equivalent to anotherDesign game mechanics requiring equivalent fraction trades
4.NF.B.3Understand addition and subtraction of fractionsScoring systems that require fraction addition
5.NF.A.1Add and subtract fractions with unlike denominatorsAdvanced game scoring with mixed denominators
5.NF.B.4Apply understanding of multiplication to fractionsProbability spinners and scoring multipliers
TEKS 3.3.A–FNumber and operations — fractionsDirect alignment through all block and card activities

Kit Options (per lab)

Design Game X and Number Block Games are each sold as separate kits.

Starter Kit
$399
2 teams · ~8 students
Try one lab with a small group. Full materials for 2 teams.
Full Kit
$1,195
8 teams · ~32 students
Full classroom set for the largest classes.

Considering a pilot? We offer evaluation partnerships — structured research designs so you can study the impact in your own district.

Engineer motorized vehicles. Apply ratios, measurement, and proportional reasoning through aerospace contexts.

Finding P.I.P.E.R. — Teams build a motorized vehicle, collect speed and distance data, and use coordinates and graphing to locate a missing robot. Students apply rate, ratio, and measurement in an engineering investigation. 10+ sessions, grades 5–8.

Journey to Titan — Teams engineer a vehicle for a simulated mission to Saturn's moon. Extended design challenges requiring proportional reasoning, unit conversion, and data analysis. 10+ sessions, grades 5–8.

Both labs use Circuit Cubes™ motor kits and run through the teaching portal with full slide decks and video support.

🚀 Grades 5–8 🗓️ 10+ Sessions per Lab ⏱️ 15–25 Hours per Lab 📊 Ratios & Proportions 📍 Coordinate Geometry ⚡ Motorized Engineering 🤝 Team-Based

Finding P.I.P.E.R. — 10+ Sessions

Session 1
Mission Briefing
Session 2
Build Your Vehicle
Session 3
Speed Trials
Session 4
Rate & Distance
Session 5
Coordinate Mapping
Session 6
Data Collection
Session 7
Graphing Results
Session 8
Triangulating P.I.P.E.R.
Session 9
Rescue Mission
Session 10
Mission Debrief

Journey to Titan — 10+ Sessions

Session 1
Mission to Titan
Session 2
Vehicle Engineering
Session 3
Measurement Systems
Session 4
Proportional Scaling
Session 5
Fuel Ratios
Session 6
Terrain Navigation
Session 7
Data Analysis
Session 8
Mission Optimization
Session 9
Final Mission Run
Session 10
Mission Report

What's in Each Kit

Finding P.I.P.E.R. and Journey to Titan are each sold separately.

Circuit Cubes™ Motor Kits

Motorized vehicle components — students build real moving vehicles. Durable.

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Engineering Materials

Wheels, axles, chassis components, and building supplies for vehicle design.

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Measurement Tools

Tape measures, stopwatches, and graphing sheets for data collection.

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Student Workbooks

Mission logs, data recording sheets, and graphing templates. Consumable.

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Teacher Guide

Complete facilitation guide with engineering notes and mathematical connections.

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Teaching Portal Access

Slide decks, timer, and Howie's video walkthroughs for every session.

Standards Alignment

Both labs address grades 5–8 standards in ratios, proportions, and coordinate geometry.

StandardDescriptionWhat Students Do
6.RP.A.1Understand the concept of a ratioCalculate speed ratios from vehicle trials
6.RP.A.3Use ratio and rate reasoning to solve problemsDetermine distance and time relationships for mission planning
6.NS.C.6Understand a rational number as a point on the number line / coordinate planePlot vehicle positions on coordinate maps
7.RP.A.2Recognize and represent proportional relationshipsScale measurements and fuel calculations proportionally
7.G.A.1Solve problems involving scale drawingsUse scale to translate between model and real distances
8.F.B.4Construct a function to model a linear relationshipModel speed/distance relationships from experimental data
TEKS 6.4.B–DRatios and ratesDirect alignment through speed trials and mission data

Kit Options (per lab)

Finding P.I.P.E.R. and Journey to Titan are each sold as separate kits.

Starter Kit
$299
2 teams · ~8 students
Try one lab with a small group. Includes Circuit Cubes™ kits for 2 teams.
Full Kit
$895
8 teams · ~32 students
Full classroom set for the largest classes.

Considering a pilot? We offer evaluation partnerships — structured research designs so you can study the impact in your own district.

Physical balances and ramps. Build algebraic thinking from concrete experience before formal notation.

Balance Lab — Students use physical balance beams, cups, and cubes to explore equality, variables, and equation solving. The balance is the equation — if it tips, something's wrong. 20 lessons across algebraic concepts from expressions through multi-step equations. Grades 6–8.

Slope Lab — Students investigate rate of change using physical ramps, stopwatches, and measurement tools. They build intuition for slope as a ratio of rise to run through hands-on experiments before encountering formal notation. 15 lessons, grades 7–8.

Sold as a bundle: 35 lessons, 40–50 hours of instruction. All durable materials — no refills needed.

📐 Grades 6–8 🗓️ 35 Lessons ⏱️ 40–50 Hours ⚖️ Equations & Variables 📈 Slope & Linear Relationships 🧱 Physical Materials 🤝 Team-Based

Balance Lab — 20 Lessons

Progressive sequence from concrete balance activities to abstract equation solving.

Lesson 1–3
Exploring Equality
Lesson 4–6
Variables & Unknowns
Lesson 7–10
One-Step Equations
Lesson 11–14
Two-Step Equations
Lesson 15–17
Multi-Step Equations
Lesson 18–20
Application & Transfer

Slope Lab — 15 Lessons

From physical ramp experiments to formal slope notation.

Lesson 1–3
Ramp Investigations
Lesson 4–6
Rate of Change
Lesson 7–9
Rise Over Run
Lesson 10–12
Linear Relationships
Lesson 13–15
Slope in Context

Hands-On with Howie: Balance Lab + Slope Lab

See the materials in action. Howie demonstrates the balance activities and ramp investigations.

What's in the Kit

Bundle includes materials for both Balance Lab and Slope Lab. All durable — no consumables, no refills.

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Physical Balances

Classroom-grade balance beams for equation activities. Built to last.

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Cups & Cubes

Cups represent variables, cubes represent constants. The physical algebra system.

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Ramp Kits

Adjustable ramps for slope investigations. Multiple angle settings.

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Stopwatches & Tape Measures

Data collection tools for rate-of-change experiments.

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Graphing Sheets

Pre-formatted data recording and graphing templates.

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Teaching Portal Access

Slide decks, timer, and Howie's video walkthroughs for all 35 lessons.

Standards Alignment

Balance Lab covers algebraic expressions through multi-step equations. Slope Lab covers rate of change through linear functions.

StandardDescriptionWhat Students Do
6.EE.A.2Write, read, and evaluate expressionsRepresent balance configurations as algebraic expressions
6.EE.B.5Understand solving an equation as finding the value that makes it trueFind unknown values by balancing — physically remove cubes to isolate the cup
7.EE.B.4Use variables to represent quantities; solve equationsTranslate multi-cup balance problems into formal equations and solve
8.EE.C.7Solve linear equations in one variableMulti-step balance challenges with distribution and combining like terms
7.RP.A.2Recognize and represent proportional relationshipsMeasure ramp data; identify proportional speed/distance relationships
8.EE.B.5Graph proportional relationships; interpret unit rate as slopeGraph ramp experiment data; connect physical slope to mathematical slope
8.F.A.3Interpret the equation y = mx + b as defining a linear functionModel ramp data with linear equations; predict new values
TEKS 6.10Expressions and equationsDirect alignment through all balance activities
TEKS 8.4–8.5Proportional relationships and linear functionsDirect alignment through all ramp investigations

Kit Options (Bundle: Balance Lab + Slope Lab)

Sold as a bundle. All materials are durable — no consumable refills needed.

Starter Kit
$449
2 teams · ~8 students
Both labs for a small group. Includes balances, ramps, and all measurement tools.
Full Kit
$1,295
8 teams · ~32 students
Full classroom set for the largest classes.

Considering a pilot? We offer evaluation partnerships — structured research designs so you can study the impact in your own district.