Algebra Studioâ„¢ | Math Labs

PRISM: Grand Opening

Grades 3–5 · 10 Sessions · 15–20 Hours · Perimeter, Area & Multiplication

PRISM: Grand Opening is a 10-session, hands-on Math Lab where students become new team members at PRISM Pet Supply, preparing for the grand opening of a new store in Petville. Students design blueprints, build display tables, create a parking lot, design store signs, and more — all while learning perimeter, area, and multiplication using physical materials.

The Story

Students are told that PRISM is opening a new store and their class has been hired to design it. Each team takes a department. They progress from measurement fundamentals through design challenges to a culminating Grand Opening event. Students aren’t just “doing math” — they’re building something.

How It Runs

The teacher follows a web-based slide interface at algebrastudio.org. Short videos from Howie, the on-screen instructor, introduce each concept and model the activity. Materials come pre-sorted in labeled bags by session. No special training or math expertise required.

10 Sessions

Session 1
ID Cards & Floor Plan
Session 2
Choose a Location
Session 3
Design Play Zones
Session 4
Create a Parking Lot
Session 5
Stock the Shelves
Session 6
Build Display Tables
Session 7
Aquarium Castle
Session 8
Design Store Signs
Session 9
Write a Commercial
Session 10
Find the Missing Dogs

Each session runs 60–90 minutes. The full curriculum spans 15–20 hours. Sessions can be scheduled at any pace — twice a week over 5 weeks, daily over 2 weeks, or once a week over 10 weeks.

Sample Lesson

Howie introduces each concept and models the activity through short embedded videos. Students watch, then apply at their tables with physical materials.

What’s in the Kit

All materials are consumable — students keep their work. Kits come pre-sorted in labeled bags by session.

Core Materials

Oversized Petville maps (11×17)
Wood blocks (½″ and ¾″)
Custom PRISM rulers
Department grid sheets
Blueprint and shelf posters

Consumables & Extras

Name cards and stickers
Construction paper, glue sticks
Chenille stems, dice, tongue depressors
Mini stuffed dogs (in Full Kit)
Quick reference booklet

Standards Alignment

PRISM covers perimeter, area, and multiplication standards that are already in your scope.

#What Students DoCCSSTEKSFlorida
1ID cards & floor plan — area by tiling3.MD.5, 3.MD.72.9F, 3.6D3.GR.2.1, 3.GR.2.4
2Choosing a location — measure length2.MD.A.1, 3.MD.B.32.9D, 3.6D2.M.1.1, 3.DP.1.1
3Pet play zones — concrete models for area3.OA.1, 3.MD.52.9F, 3.4G3.GR.2.1, 3.NSO.2.4
4Parking lot — perimeter; area models3.MD.8, 3.MD.73.6B, 2.9F2.GR.2.1, 3.GR.2.1
5Stocking shelves — area; multiplication3.MD.5, 3.MD.72.9F, 3.6C3.GR.2.1, 3.GR.2.4
6Display tables — combine objects in arrays3.OA.A.33.4D2.AR.3.2, 3.NSO.2.2
7Aquarium castle — add/subtract; multiplication3.NBT.2, 3.OA.72.4A, 3.4G3.NSO.2, 3.NSO.4
8Store signs — perimeter; area; multiplication3.MD.5-82.9F, 3.6B-D2.GR.2.1, 3.GR.2.1-4
9Commercial — add/subtract; multiplication3.NBT.2, 3.OA.72.4A, 3.4G3.NSO.2, 3.NSO.4
10Missing dogs — perimeter; area; multiplication3.MD.5-82.9F, 3.6B-D2.GR.2.1, 3.GR.2.1-4

Kit Sizes & Pricing

All materials included. No additional purchases needed. Refill packs available for repeat use.

Starter Kit

2 departments · 4–8 students
$299

Two departments get the full PRISM experience.

  • 2 department material packs
  • Petville maps, rulers, blocks
  • Teaching portal access

Grand Opening Kit

7 departments · up to 28 students
$895

Full class. All seven departments for maximum collaboration.

  • 7 department material packs
  • Complete material set
  • All posters and teacher materials
  • Mini stuffed dogs (pk/30)

All materials consumable — students keep their work. Refill packs available for repeat use. Cost per student at 4-Team level: $34/student for 15–20 hours.

Mega Mini Games

Grades 4–6 · Two Labs · 10 Sessions Each · 15–20 Hours Per Lab

Mega Mini Games is a pair of fraction-focused Math Labs where students play oversized physical fraction games, then design and build their own original games. Each lab runs 10 sessions (15–20 hours). The first half teaches fraction concepts through structured games with professional-quality game boards. The second half flips the script — students become game designers, creating, testing, and refining their own fraction games. Each lab culminates in a Game Expo where students present and play each other’s games.

Lab 1
Design Game X
Grade 4 · Fractions as parts, comparing & ordering, number line, multiply by whole numbers
Lab 2
The Next Big Game
Grade 5 · Add/subtract mixed numbers, multiply fractions, divide fractions

The Story

Students are hired as “Design Campers” at Mega Mini Games, a fictional game company. In Design Game X, they play the company’s existing games (Line Up, Launchball, Finish Line), then design their own original fraction game. In The Next Big Game, returning campers play more advanced games (Rollerslide, Collision, Apex) with oversized professional game boards, then design a more complex game. Both labs end with a Game Expo — many schools turn this into a family night or math festival.

How It Runs

Same model as PRISM. Every session runs through a web-based slide interface at algebrastudio.org with embedded teaching videos from Howie. Materials come pre-sorted. No special training required. The two labs can run independently or in sequence.

Design Game X — 10 Sessions

Grade 4 · Intro Fractions · 15–20 hours

Session 1
Build Houses & Towers
Session 2
Play Line Up
Session 3
Play Launchball
Session 4
Play Finish Line
Session 5
Play Game X
Session 6
Create a Game World
Session 7
Make a Plan
Session 8
Make Your Game
Session 9
Play & Commercial
Session 10
Game Expo

Sessions 1–5: Play structured fraction games. Sessions 6–10: Design, build, and present original games.

The Next Big Game — 10 Sessions

Grade 5 · Fraction Operations · 15–20 hours

Session 1
Make a Meter Stick
Session 2
Play Mini Games
Session 3
Play Rollerslide
Session 4
Play Collision
Session 5
Play Apex
Session 6
Design Training
Session 7
Make a Plan
Session 8
Game Production
Session 9
Make a Scorecard
Session 10
Game Expo

Sessions 1–5: Play advanced fraction games with oversized boards. Sessions 6–10: Design and build a more complex original game.

The Arc

Both labs follow the same two-phase structure. Phase 1 (sessions 1–5): Students play structured games that teach specific fraction concepts through physical gameplay with oversized, professional-quality boards and pieces. Phase 2 (sessions 6–10): Students become game designers — they create a game world, plan mechanics, build a physical game, and present at the Game Expo. The math is embedded in the design process.

The Game Expo is the culminating event. Many schools open it to families — it works as a math night, STEM showcase, or afterschool celebration.

Sample Lesson

Howie introduces each game and models how it works. Students watch, then play at their tables with physical game boards and pieces.

What’s in the Kit

The standout materials are the oversized professional game boards — these are the pieces students remember. Game boards and pieces are durable (reusable year after year). Game-building materials are consumable and available as refill packs.

Design Game X

Finish Line mats (54” polypropylene tracks)
Launchball mats and foam squares
Line Up card sets and player’s guides
Connector straws for building
Ping pong balls and dice
Game X design mats, card templates, planners
Game World, Jobs, and Teamwork posters

The Next Big Game

Rollerslide mats (200cm polypropylene tracks)
Collision felt game boards (33”×22”, printed both sides)
Apex mats (55” polypropylene tracks)
Hot Wheels tracks and connectors
Marbles, curling pucks, bean bags, ping pong balls
Connector straws and craft materials
Player’s guides, planners, and design kits

Standards Alignment

Mega Mini Games covers the fraction standards already in your grades 4–5 scope. Design Game X covers introductory fraction concepts; The Next Big Game covers fraction operations.

Design Game X

SessionWhat Students DoCCSSTEKSFlorida
1Build houses & towers — fractions as parts of a set & whole3.NF.A.13.3A3.FR.1.1
2Play Line Up — compare & order fractions4.NF.A.24.3G4.FR.2.3
3Play Launchball — add fractions with unlike denominators4.NF.B.3.C, 5.NF.A.14.3E, 5.3K4.FR.2.1, 5.FR.2.1
4Play Finish Line — fractions on number line; multiply by whole numbers3.NF.A.2, 5.NF.B.43.3B, 5.3L3.FR.1.2, 5.FR.2.3
5–9Design, build & test original fraction gamesFraction skills applied in game design context
10Game Expo4.NF.A.24.3G4.FR.2.3

The Next Big Game

SessionWhat Students DoCCSSTEKSFlorida
1Make & use a meter stick — fractions on number line3.NF.A.2, 3.MD.B.43.3B, 3.7C3.FR.1.2, 3.M.2.2
2Play mini games — fraction warm-upsReview and practice
3Play Rollerslide — add & subtract mixed numbers5.NF.A.15.3K5.FR.2.1
4Play Collision — multiply fractions by whole numbers5.NF.B.45.3L5.FR.2.3
5Play Apex — divide fractions5.NF.B.75.3N5.FR.2.5
6Design training — fractions as joining & separating parts4.NF.B.34.3E4.FR.2.1
7–8Plan & build original fraction gamesFraction operations applied in design context
9–10Scorecard & Game Expo — all fraction operations5.NF.A.1, 5.NF.B.4, 5.NF.B.75.3K, 5.3L, 5.3N5.FR.2.1, 5.FR.2.3, 5.FR.2.5

Kit Sizes & Pricing

Each lab is sold separately. Each team is 4 students. Game boards and pieces are durable (reusable year after year); only consumable game-building materials need refilling.

Design Game X — Grade 4

Starter Kit

2 teams · 8 students
$399
  • 2 complete game board sets
  • 2 Game X design kits
  • All shared posters & teacher materials
  • Teaching portal access

Full Kit

7 teams · 28 students
$1,195
  • 7 complete game board sets
  • 7 Game X design kits with bins
  • Full supply of all materials
  • Teaching portal access

The Next Big Game — Grade 5

Starter Kit

2 teams · 8 students
$399
  • 2 Rollerslide, 2 Collision, 2 Apex boards
  • Hot Wheels tracks & game pieces
  • All shared posters & teacher materials
  • Teaching portal access

Full Kit

7 teams · 28 students
$1,195
  • 7 of each game board
  • Full game piece library
  • 7 design kits with bins
  • Full supply of all materials

Cost per student at 4-Team level: $47/student for 15–20 hours. Year 2+ only needs consumable refill packs — game boards carry over.

Space Academy

Grades 5–8 · Two Labs · 10 Sessions Each · 15–20 Hours Per Lab

Space Academy is a pair of story-driven Math Labs where students work as cadets on an interstellar rescue mission. The standout element: students build a motorized racer (the Exoplanet Exploration Vehicle, or E.E.V.), collect real distance and time data, and use that data to plan a rescue. Math concepts are embedded in the mission — students need coordinate geometry, graphing, rate, and ratio to succeed.

Lab 1
Finding P.I.P.E.R.
Grade 5 · Coordinate plane, ordered pairs, patterns in distance & time, classify polygons, graph-based prediction
Lab 2
Journey to Titan
Grade 6 · Ratio & scale, unit rate, percent increase & decrease, scale drawings, expressions

The Story

In Finding P.I.P.E.R., cadets must rescue a robot stranded on Proxima Centauri b. They design crew badges using the coordinate plane, build an E.E.V. (motorized racer), collect data on its movement, create graphs to predict its path, decipher a security code using polygon classification, and execute a dramatic planetary evacuation. In Journey to Titan, cadets return for a new mission using ratio, unit rate, percent, and scale drawings to navigate a rescue on Saturn’s moon.

How It Runs

Same model as all Algebra Studio labs. Every session runs through a web-based slide interface at algebrastudio.org with embedded teaching videos from Howie. Materials come pre-sorted. No special training required. The two labs can run independently or in sequence.

Finding P.I.P.E.R. — 10 Sessions

Grade 5 · Coordinate Geometry & Graphing · 15–20 hours

Session 1
Design a Crew Badge
Session 2
Locate P.I.P.E.R.
Session 3
Build an E.E.V.
Session 4
Predict P.I.P.E.R.’s Rate
Session 5
Collect Data on E.E.V.
Session 6
Create Graphs
Session 7
Simulate the Rescue
Session 8
Decipher Security Code
Session 9
Reactivate Transmitter
Session 10
Evacuate the Planet

Students build a motorized racer in Session 3, then use real data from it throughout the remaining missions.

Journey to Titan — 10 Sessions

Grade 6 · Ratio, Rate & Percent · 15–20 hours

Session 1
Design a Team Flag
Session 2
Build E.E.V. & Predict
Session 3
Conduct Time Trials
Session 4
Make Rate Predictions
Session 5
Develop Accuracy
Session 6
Calculate Changing Speeds
Session 7
Create a Flight Plan
Session 8
Decode Launch Sequence
Session 9
Send TYRO to Titan
Session 10
Evacuate the Planet

Both labs are story-driven rescue missions. The motorized racer generates real data that students use for every subsequent session.

Sample Lesson

Howie introduces each mission through embedded videos. Students watch, then carry out the mission at their tables with physical materials and their motorized racer.

What’s in the Kit

The standout material is the motorized racer kit (E.E.V.) — students build a real vehicle that moves and generates data. Racer components are durable (reusable year after year). Mission-specific consumable materials available as refill packs.

Finding P.I.P.E.R.

Motorized racer kits (E.E.V.)
Coordinate plane mats and grid sheets
Data collection forms and graph paper
Polygon classification materials
Mission cards, crew badges, player’s guides

Journey to Titan

Motorized racer kits (E.E.V.)
Scale drawing materials and grid sheets
Rate/ratio data tables and graph paper
Percentage calculation cards
Mission cards, team flags, player’s guides

Standards Alignment

Finding P.I.P.E.R. covers 5th-grade coordinate geometry and data standards. Journey to Titan covers 6th/7th-grade ratio, rate, and percent.

Finding P.I.P.E.R.

SessionWhat Students DoCCSSTEKSFlorida
1Crew badge — work in the coordinate plane5.G.A.15.8A, 5.8B5.GR.2.1
2Locate P.I.P.E.R. — ordered pairs & problem-solving5.G.A.1, 5.G.A.25.8A, 5.8B5.GR.2.1
3Build an E.E.V. (motorized racer)Engineering & construction session
4Predict rate — collect data, notice patterns5.OA.B.35.4F5.DP.1.1
5Standardized data collection — ratio reasoning6.RP.36.4B6.AR.3.3
6Create graphs to make predictions5.OA.B.35.8C5.DP.1.1
7Simulate rescue — multiply/divide, place value3.NBT.A.3, 5.NBT.A.15.3A, 5.3B3.NSO.2.3, 5.NSO.1.3
8Decipher code — classify 2D shapes5.G.B.3, 5.G.B.45.5A, 5.5B5.GR.2.1
9Reactivate transmitter — graph to solve5.OA.B.35.8C5.DP.1.1
10Evacuate — patterns & ratio reasoning5.OA.B.3, 6.RP.A.36.4B, 6.4E6.AR.3.1, 6.AR.3.2

Journey to Titan

SessionWhat Students DoCCSSTEKSFlorida
1Team flag — ratio and scale concepts6.RP.A.3, 7.G.A.16.4B, 6.4E, 7.9A6.AR.3.3, 7.GR.1.1
2Build E.E.V. and predict movementEngineering & construction session
3Time trials — unit rate; equivalent ratios6.RP.A.2, 5.OA.B.36.4D, 5.4F6.AR.3.2, 5.DP.1.1
4Predictions — unit rate from tables & graphs7.RP.A.2.B7.4B7.AR.3.2
5Improve accuracy — calculate percent error7.RP.A.17.4A7.AR.3.1
6Changing speeds — percent increase & decrease7.RP.A.37.4C7.AR.3.3
7Flight plan — scale drawings7.G.A.17.9A7.GR.1.1
8Launch sequence — calculate percentage6.RP.A.3.C6.5B6.NSO.2.3
9Rescue — write & evaluate expressions6.EE.2.A6.7A6.AR.1.1
10Evacuate — solve unit rate problems6.RP.A.26.4B6.AR.3.2

Kit Sizes & Pricing

Each lab sold separately. Motorized racer components are durable (reusable year after year); only consumable mission materials need refilling.

Finding P.I.P.E.R. — Grade 5

Starter Kit

2 teams · 8 students
$299
  • 2 motorized racer kits
  • Coordinate plane materials
  • All mission cards & data sheets
  • Teaching portal access

Full Kit

7 teams · 28 students
$895
  • 7 motorized racer kits
  • 7 complete mission material sets
  • All shared posters & teacher materials
  • Teaching portal access

Journey to Titan — Grade 6

Starter Kit

2 teams · 8 students
$299
  • 2 motorized racer kits
  • Scale drawing & ratio materials
  • All mission cards & data sheets
  • Teaching portal access

Full Kit

7 teams · 28 students
$895
  • 7 motorized racer kits
  • 7 complete mission material sets
  • All shared posters & teacher materials
  • Teaching portal access

Cost per student at 4-Team level: $34/student for 15–20 hours. Racer kits carry over — year 2+ only needs consumable refills.

Balance Lab + Slope Lab

Grades 6–9 · 35 Lessons · 40–50 Hours · Sold as a Bundle

Balance Lab + Slope Lab is a 35-lesson, hands-on algebra sequence that takes students from building a physical balance all the way to graphing linear equations in y = mx + b form. All materials are fully durable — no consumable refill packs needed.

Part 1
Balance Lab
14 lessons · 15–20 hours · Equivalence, variables, one-step through multi-step equations, distributive property, variables on both sides (8.EE.C.7)
Part 2
Slope Lab
21 lessons · 25–30 hours · Rate, constant vs. changing rate, unit rate, slope, graphing linear equations, y = mx + b (8.EE, 8.F)

The Progression

In Balance Lab, students first build a physical balance, weigh objects, and create “physical equations” (e.g., eraser = stopper + 3 cubes). They then transition to cups (variables) and cubes (constants) to model algebraic equations on the balance. Over 14 lessons they progress from one-step equations through negatives, the distributive property, and equations with variables on both sides — ultimately solving on paper.

In Slope Lab, students build a Gravity Racer using Circuit Cubes™, first motorless on ramps. They collect real distance/time data, discover patterns, calculate average and unit rate, and encounter slope through their own data. They add a motor, explore constant rate, write equations in y = mx + b form, and compete in a Grand Prix where predictions require real algebra.

Balance Lab — 14 Lessons

Grades 6–9 · Equations & Equivalence · 15–20 hours

Lessons 1–4
Build a Balance & Physical Equations
Lesson 5
Variables on Both Sides
Lesson 6
Write & Solve Equations
Lesson 7
Negative Numbers
Lesson 8
Isolate a Variable
Lesson 9
Play ZERO OUT
Lesson 10
Balanced Moves
Lesson 11
Distributive Property
Lessons 12–13
Solving on Paper
Lesson 14
Play CARD X

Slope Lab — 21 Lessons

Grades 7–9 · Rate, Slope & Linear Equations · 25–30 hours

Lessons 1–4
Build Racer & Collect Data
Lessons 5–7
Constant vs. Changing Rate
Lessons 8–10
Constant Rate Exploration
Lessons 11–12
Unit Rate
Lessons 13–14
Graphing & Slope
Lesson 15
Writing Equations
Lesson 16
Gear Investigation
Lesson 17
The Fair Race (y-intercept)
Lessons 18–21
Grand Prix & Predictions

Sample Lesson

Howie introduces each lesson through embedded videos. Students watch, then work at their tables with physical materials — cups and cubes on a balance, or Circuit Cubes™ racers on ramps.

What’s in the Kit

All materials are fully durable — no consumable refill packs needed. The kit lasts year after year with no ongoing costs.

Balance Lab

Physical balance kits
Cups (variables) and cubes (constants)
Negative cubes (zero pairs)
Equation mats and work mats
ZERO OUT and CARD X game cards

Slope Lab

Circuit Cubes™ Gravity Racer kits
Ramp kits
Tape measures and stopwatches
Graphing sheets
Motor kits (for motorized racer phase)

Standards Alignment

Balance Lab covers 6th-grade equations through 8th-grade variables on both sides (8.EE.C.7). Slope Lab covers 8th-grade slope and linear functions (8.EE, 8.F). Together they address the foundational half of Algebra 1.

Balance Lab

LessonsWhat Students DoCCSSTEKSFlorida
1–4Build balance, weigh objects, physical equations, logic puzzles6.EE.B.5, 6.EE.B.66.10A, 6.10B, 6.7D6.AR.2.1, 6.AR.1.2
5–6Represent & solve equations with variables on both sides8.EE.C.78.8C8.AR.2.1
7Equations with negative numbers using zero pairs8.EE.C.78.8C8.AR.2.1
8Use balanced moves to isolate a variable8.EE.C.7a8.8C8.AR.2.1
9ZERO OUT — distributive property8.EE.C.7b, 6.EE.A.38.8C, 6.7D8.AR.2.1, 6.AR.1.3
10–11Balanced moves to paper; distributive property with negatives8.EE.C.7a, 8.EE.C.7b8.8C8.AR.2.1
12–13Solve complex equations on paper8.EE.C.7a, 8.EE.C.7b8.8C8.AR.2.1
14CARD X — create and solve equations8.EE.C.7a8.8C8.AR.2.1

Slope Lab

LessonsWhat Students DoCCSSTEKSFlorida
1–4Build racer, calculate average, display & predict data6.SP.B.5c6.12C6.DP.1.2
5–7Acceleration, constant vs. changing rate8.F.B.58.5G8.F.1.3
8–10Constant rate — proportional relationships7.RP.A.27.4B7.AR.3.2
11–12Unit rate as slope7.RP.A.2b, 8.EE.B.57.4B, 8.4B7.AR.3.2, 8.AR.3.2
13–14Graphing, discover slope8.EE.B.5, 8.EE.B.68.4B, 8.4C8.AR.3.2, 8.F.1.1
15Write equations from data (y = mx)8.F.B.48.5A8.F.1.2
16Gear investigation — compare slopes8.F.A.28.5B8.F.1.1
17The fair race — y-intercept8.F.B.48.5A, 8.5E8.F.1.2
18–21Grand Prix — y = mx + b, predict & compare8.F.B.4, 8.F.A.38.5A, 8.5F8.F.1.2, 8.F.1.3

Kit Sizes & Pricing

Balance Lab + Slope Lab sold as a bundle. All materials fully durable — no refill packs, no ongoing costs.

Balance Lab + Slope Lab Bundle — Grades 6–9 · 35 Lessons · 40–50 Hours

Starter Kit

2 teams · 8 students
$449
  • 2 balance kits + cups & cubes
  • 2 Circuit Cubes™ Gravity Racer kits
  • 2 ramp kits, tape measures, stopwatches
  • All equation mats, graphing sheets, game cards
  • Teaching portal access

Full Kit

7 teams · 28 students
$1,295
  • 7 balance kits + cups & cubes
  • 7 Circuit Cubes™ Gravity Racer kits
  • 7 ramp kits, tape measures, stopwatches
  • All shared materials and teacher resources
  • Teaching portal access

Cost per student at 4-Team level: $50/student for 40–50 hours (<$1.25/hour). All materials fully durable — year 2+ cost is $0.

Want to see it live or request a sample kit?

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