Sales brief for Algebra Studio's fraction labs — intro fractions (Design Game X) and fraction operations (The Next Big Game).
When to Lead with Mega Mini Games
Lead with Mega Mini Games when the buyer says "fractions." That's the trigger. If the conversation is elementary and the need is fractions — whether it's enrichment, supplemental content, standards gaps, or hands-on application — this is the product line. Design Game X covers intro fractions (parts of a whole, comparing, ordering, number line, adding with unlike denominators) for grade 4. The Next Big Game covers fraction operations (equivalent fractions, add/subtract with like and unlike denominators, multiply, divide) for grade 5. Together they span the fraction arc from 3rd through 6th grade.
The two labs share a format — students play structured oversized physical games, then design and build their own original game — but they cover different math and are sold separately. A school doing Design Game X in 4th grade can add The Next Big Game in 5th. That two-year sequence covers fractions from introduction through operations, with the same collaborative, hands-on format students already know.
When NOT to lead with Mega Mini Games: If the buyer needs area/perimeter/multiplication (lead with PRISM). If the buyer is grades 6+ and asking about algebra or equations (lead with Essentials). If the buyer needs coordinate geometry or an engineering context (lead with Space Academy). Mega Mini Games is specifically for fractions — that focus is its strength, and it means you should only lead with it when fractions are the actual need.
The 30-Second Pitch
What to Show in a Meeting Rep Only
If you have 60 seconds
Open an Explore page for Design Game X or The Next Big Game and show photos of students making the game boards and playing the games. Have the page open before the meeting starts so you can screen-share immediately.
If you have 5 minutes
Show the session arc for whichever lab matches their grade level. For Design Game X: start with Lesson 2 (Line Up — students compare fractions on oversized felt boards), jump to Lesson 3 (Launchball — slider down a track, adding fractions with unlike denominators to score), then Lesson 10 (Game Expo — teams present original games). For The Next Big Game: start with Session 3 (Rollerslide — 200cm ramp tracks), Session 4 (Collision — pucks on felt boards for fraction multiplication), Session 10 (Game Expo). The arc is play structured games → design your own → present at an expo.
If you have 15 minutes
Walk through the teaching portal for one lab. Open a mid-lab session — Lesson 3 (Launchball) for Design Game X or Session 3 (Rollerslide) for The Next Big Game — and advance through 4–5 slides. Show the structure: Howie's video walkthrough, the student activity, the timer. Then show a design session (Lesson 8 or Session 8) where students are building their own games. The progression from structured play to open-ended design is the argument: students learn fraction concepts through physical games, then apply those concepts as design constraints when the math has to be right for their game to work. End with the standards alignment.
If you're meeting a teacher specifically
Show the teaching portal from their perspective. Click through 5–6 slides of a game session, play Howie's video walkthrough. Teachers see immediately that the slides run the session and the video shows exactly what to do — same support structure as PRISM and the other labs. Then show the design phase: students aren't just playing games, they're creating them, which requires the fraction math to be structurally correct. That shift from player to designer is where the application deepens.
Presentation Decks
Tailored slide decks for different audiences. Open in Google Slides, present directly or make a copy to customize.
For Teachers & Coaches Coming Soon
Physical games, design phase, teaching portal walkthrough, session arc.
For Principals Coming Soon
Visible engagement, fraction standards coverage, pilot proposal.
For Coordinators Coming Soon
Standards alignment, supplement positioning, fraction sequence across grades.
For District Leaders Coming Soon
Two-year fraction sequence, funding pathways, pilot + evaluation.
Mega Mini Games–Specific Objections Rep Only
These are objections specific to this product line. For universal objections (budget, time, evidence, digital), see the Scenarios page.
What's in the Kit
Each lab ships separately. Game boards, tracks, and felt boards are fully durable — buy once, use every year. Paper-based design materials (planners, card templates, construction paper) are consumable and available as refill packs.
Standards by Lesson
Intro fractions: parts of a whole through adding with unlike denominators
| Lesson | What Students Do | Standards |
|---|---|---|
| 1 | Build houses & towers — fractions as parts of a set & whole | 3.NF.A.1 |
| 2 | Play Line Up — compare & order fractions | 4.NF.A.2 |
| 3 | Play Launchball — add fractions with unlike denominators | 4.NF.B.3, 5.NF.A.1 |
| 4 | Play Finish Line — fractions on number line; multiply by whole numbers | 3.NF.A.2, 5.NF.B.4 |
| 5–9 | Design, build & test original fraction games | 3.NF–5.NF |
| 10 | Game Expo — present, play & evaluate games | 3.NF–5.NF |
Fraction operations: equivalent fractions through division
| Session | What Students Do | Standards |
|---|---|---|
| 1 | Make a meter stick — equivalent fractions; fraction of a whole | 4.NF.A.1 |
| 2 | Play Mini Games — add & subtract fractions with like denominators | 4.NF.B.3 |
| 3 | Play Rollerslide — add & subtract fractions with unlike denominators | 5.NF.A.1 |
| 4 | Play Collision — multiply fractions | 5.NF.B.4 |
| 5 | Play Apex — divide fractions | 5.NF.B.7 |
| 6–9 | Design, build & test advanced fraction games | 4.NF–5.NF |
| 10 | Game Expo — present, play & evaluate games | 4.NF–5.NF |
PD Workshop Connection
How PD works with Mega Mini Games
In the half-day PD workshop, the facilitator uses a Mega Mini Games session as the core activity — typically a game session where the math is most visible, such as Launchball (Design Game X) or Rollerslide (The Next Big Game). Teachers experience the session as learners first: they launch sliders down tracks, calculate scores with fraction addition, argue about common denominators. Then they unpack the teaching moves with the facilitator: how to launch the session, how to structure the teamwork, when to let teams struggle with the fraction reasoning, how to transition from the structured games into the design phase. They leave understanding both the fraction content and the pedagogy of game-based mathematical application.
The sentence for the buyer: "We offer a half-day PD workshop where a nationally recognized math educator leads your teachers through a Mega Mini Games session — they play the fraction games themselves, then unpack the teaching moves. It's genuine professional development on structuring hands-on, collaborative learning. $3,995, up to 30 teachers, fundable through Title II-A as a separate line item from the kits."
Pair With
PRISM: Grand Opening (Grade 3)
Natural lead-in to Design Game X. Schools doing PRISM in 3rd grade (area, perimeter, multiplication) can add Design Game X in 4th and The Next Big Game in 5th. Three years of hands-on Math Labs, three different math domains, same collaborative format. That sequence is the elementary pitch for curriculum coordinators.
Space Academy: Finding P.I.P.E.R. (Grade 5)
Complement to The Next Big Game for 5th grade. Finding P.I.P.E.R. covers coordinate geometry and graphing through an aerospace engineering context — different math focus, different materials, but the same enrichment time slot. Schools with enough flex time can run both.
Games Library (Free)
Use as a lead-in. Send a teacher 2–3 free print-and-play fraction games, follow up in two weeks, ask how students responded. If the games land, propose Design Game X or The Next Big Game as the full lab experience. The free games demonstrate the collaborative, hands-on format with zero commitment.
The Full 3–8 Sequence
For district-level conversations: PRISM (grade 3) → Design Game X (grade 4) → The Next Big Game + Finding P.I.P.E.R. (grade 5) → Journey to Titan + Balance Lab (grade 6) → Slope Lab (grade 7+). One product per grade level, building from area through algebra. Mega Mini Games anchors the fraction years in the middle of the sequence.
Pricing
Each lab is priced and sold separately. Same price structure, same kit sizes.
| Kit Size | Teams / Students | Price | Per Student |
|---|---|---|---|
| Starter Kit | 2 teams · 4–8 students | $399 | ~$50 |
| 4-Team Kit Lead with this | 4 teams · 12–16 students | $749 | ~$47 |
| Full Kit | 7 teams · up to 28 students | $1,195 | ~$43 |
| Kit Size | Teams / Students | Price | Per Student |
|---|---|---|---|
| Starter Kit | 2 teams · 4–8 students | $399 | ~$50 |
| 4-Team Kit Lead with this | 4 teams · 12–16 students | $749 | ~$47 |
| Full Kit | 7 teams · up to 28 students | $1,195 | ~$43 |
Game boards, tracks, and felt boards are fully durable — no replacement needed. Paper-based design materials (planners, card templates, construction paper) are consumable; refill packs available. Cost per student is for 15–20 hours of instruction per lab.
Add PD: $3,995 for a half-day workshop, up to 30 teachers. Fundable through Title II-A (separate budget line from kits). See the Funding Guide for details.