Howie Templer has spent over 20 years making math active, social & fun through hands-on learning.
Use Howie's video lessons on their own or with 10story's hands-on Math Labs & Games!
Measurement & Data
Area Concepts
Perimeter & Dimensions
Multiplication & Arrays
Money & Design Challenges
Introduction to Equations
Physical Equations
Use cups and gram cubes on a balance scale, then trial and error to find unknown values.
Algebraic Equations
Represent x with cups and numbers with cubes, then use trial and error to solve.
Equations with Negatives
Use black cubes for negatives โ adding a negative is just like subtracting.
Balanced Moves
Solving with Balanced Moves
Remove cups from both sides to isolate the variable โ more efficient than trial and error.
Zero Pairs
Match positives with negatives to cancel out values and simplify equations.
Balanced Moves on Paper
Transfer cup-and-cube thinking to traditional pencil and paper problem solving.
Distributive Property
Data & Graphing
Calculating Average
Combine measurements, divide by count, and balance uneven data into one equal value.
Bar Graphs
Choose the right graph type, set up axes and intervals, and compare categories visually.
Absolute Value
Find distance between numbers on a number line โ because distance is always positive.
Line Graphs
Show how data changes over time by plotting points and connecting them.
Graphing Motion
Steep lines mean fast movement, gentle slopes mean slow, flat lines mean stopped.
Measurement & Conversion
Rate & Slope
Unit Rate
Find the per-second rate to predict distance for any amount of time.
Constant Rate Graph
Plot points from a data table and draw a straight line showing steady motion.
Slope
How much y increases for every 1 unit x increases โ slope and unit rate are connected.
Slope Equations
Use y = mx to predict distance for any time without looking at the graph.